The Virtual High: A VR solution for screen addiction

Jan 2021 | 6 weeks

Jan 2021 | 6 weeks

The consequences of screen addiction are multifold and correlational to other habits, that spill over to all other areas of life. VR is used to create a solution to help visualise the choices teenagers make to understand the effects of this addiction. A selection based approach has been used to come up with user-based outcomes.

My Role

Led the 4 member design team through solution and narrative & metaphor design, built the critical touchpoints

Key Area

Virtual Reality, Unity 3D, Speculative Futures, Interaction Design

Target Audience

Young Adults 16-22

Made with sugar, spice and everything nice | © 2024 Preshita Deshmukh

Made with sugar, spice and everything nice | © 2024 Preshita Deshmukh

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Made with sugar, spice and everything nice | © 2024 Preshita Deshmukh

Your browser does not support HTML5 video.